Ron | July 2, 2010
A simple mistake, or an attempt at deception that backfired? My initial reaction is to dismiss it as corporate BS, but it does fall in line with my observations that I wrote several days ago (which I didn’t write here in this blog unfortunately). To reiterate, at my apartment (which completely obliterates all providers, especially [...]
Category: Software, Technology |
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Tags: antenna, apple, AT&T, battery, battery life, iphone, iPhone 3G, iPhone 4, reception, Sprint
Ron | June 24, 2010
http://www.macrumors.com/2010/06/24/other-mobile-phones-with-similar-signal-loss-issues/ It happens on other phones but it definitely is accentuated on the new iPhone if you bridge the two antennas on the left. Merely contacting the two antennas at the same time isn’t enough – I tried putting my fingers on the two antennas as close as possible without covering the gap, and the [...]
Category: Art!, Software, Technology |
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Tags: antenna, apple, AT&T, iphone, iPhone 4, reception
admin | March 21, 2010
So I’ve written how Google switched to their own navigation data. I’m not sure if it’s related to this, but lately I’ve noticed Google maps likes to jump to conclusions, and for me, they’ve been wrong. It’s not uncommon that I don’t have a complete address. The beauty with Google, at least I thought, was [...]
Category: Business, Software, Technology |
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Tags: apple, Bing, Google, iphone, maps, Microsoft
Ron | August 17, 2009
Someone managed to exploit a flaw in the way I calculate high scores for my game Gem Story. As of 8/18/09, Quest Name Score Level Date ma 2147483647 16 August 13 2009 Loren 1317023 28 August 16 2009 yan 1108697 9 August 04 2009 Matt 880118 20 August 06 2009 moogleii 313409 17 July 10 [...]
Category: Software, Technology |
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Tags: apple, arithmetic, gem, gem story, integer, iphone, mac, objective-c, overflow, story, xcode