Quis custodiet ipsos custodes?

Gem Story

Woot, on July 3rd, 2009, my first iPhone app “Gem Story” was approved! It could probably be described as a more challenging version of Bejeweled; well, challenging, until you learn how to play with the differences. You have a little character that moves alongside the other gems, and monsters that appear and try to get you.

It’s my first game I’ve ever made, and I’m happy with how it turned out. Looking forward to making a second project soon!

Thanks to all those that helped:
TOKiMONSTA with music and character designs- I really felt the need to get the game more polished once she agreed to help, ’cause she is truly one of those talented artist types. So, to get the game more shiny, I found…

Chris Kawagiwa – very skilled illustrator, and he did indeed make the game look much, much more shiny! All final art was drawn by Chris: monsters, characters, backgrounds, everything.

Abel Stearns – gave me lots of cool sound effects!

Jason Su – helped me out with some alpha art and other miscellaneous stuff, much appreciated.

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One Response to “Gem Story”

  1. [...] Someone managed to exploit a flaw in the way I calculate high scores for my game Gem Story. [...]

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